![]() ![]() ![]() On a successful Saving Throw, you don't take any damage.Īt character creation, choose one of the following subclasses: On a failed Saving Throw, you only take half damage. If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage. You gain a +2 bonus to Dexterity Saving Throws while wielding a shield. Incoming damage from non-magical attacks also decreases by 3 while you're wearing armor. Your Strength increases by 1, to a maximum of 20. You gain Charger: Weapon Attack and Charger: Shove. ![]() The following are the best feats to make the most of the Paladin's substantial abilities. Paladins tend to have high AC, lots of hit points, and defensive spells that further enhance their survivability. The Paladin is an excellent front-line fighter. ![]() Skill proficiency adds a bonus to those skill checks, making you more likely to succeed. You cannot choose a skill that already has proficiency from your Background or Race. Paladins are proficient with the following Armour:Īdditionally, Paladins may choose two skill proficiencies from the list below. Paladins are proficient with the following Weapons: Weapon and armour proficiencies do not impose disadvantage on Attack rolls or prevent the casting of spells.
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